Abstract: The attention to computer game-based learning has grown as research continues to demonstrate its effectiveness for education. Games have been proven to be an effective tool in amplifying regular or traditional teaching methods. However, prior to the development of such educational game, in order to be effective, it is essential that such teaching skills are addressed first and implemented into the game design process. Educational games cannot be designed and developed by instructional designers alone, or just by a game developer. It requires both the instructional designer and game developer to be equally involved during the design stage. This paper presents a logical summary of the phases involved in the Instructional Design Process and Tasks, and the Game Design Process of a game. This paper also includes a short overview of the Game Concept and Design Document and discussed how it can be adapted for an educational system. Teachers know little about game development, and the game developers know little about the science of teaching and learning. So a proper communication should be made between the two in order to create a content which plays very well and interests students but also at the same time teaches them concepts in a way that the teachers want to.

Keywords: Motion Gaming , Leap Motion , Unity 3D, hand detection, sensors, infrared.